Neal Stephenson and the members of Subutai Corporation want your support to make a martial combat game that doesn't rely on pulling a plastic trigger to simulate sword strokes. The goal for the first iteration of the project will be to realistically simulate two-handed longsword combat.
My career as an author of science and historical fiction has turned me into a swordsmanship geek. As such, I'm dissatisfied with how swordfighting is portrayed in existing video games. These could be so much more fun than they are. Time for a revolution.
In the last couple of years, affordable new gear has come on the market that makes it possible to move, and control a swordfighter's actions, in a much more intuitive way than pulling a plastic trigger or pounding a key on a keyboard. So it's time to step back, dump the tired conventions that have grown up around trigger-based sword games, and build something that will enable players to inhabit the mind, body, and world of a real swordfighter.
So far the project is about halfway to its target of US$500K pledges. The way Kickstarter works is that the pledged amounts are not transferred to the project unless the pledge target is met on or before the deadline, in this case July 9.
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