The marketers of Electronic Arts' videogame Dante's Inferno had an unusual rollout plan: self-protest the game, based on Dante Alighieri's 14th century work, as an evil, anti-Christian entertainment to drum up publicity for the game. Reviewers found Inferno to be less hellish and more of a dud. Mark Oppenheimer of the New York Times has the story.
Hell has been one of the great themes of literature but, like God, has never been captured convincingly in the media. In his article for the Times' Belief column, Oppenheimer discusses the difficulty of depicting Satan on the large screen, much less in a videogame.